Malden is just too big for wasteland in its current implementation (in my opinion).
I preferred the player density of Stratis and the fast paced feeling of never being safe. Especially with the recent usurpation by PUBG, decreased numbers have only added to this.
Stratis originally had 80 slots (10 of which were premium-only). Malden now has 100 slots (10 of which are still premium-only). So, for 3.0x of the size, there are only 1.25x the number of players. Or was there? Because, keep in mind, this is only when the server is at capacity. In truth, numbers have probably stayed about the same, or even decreased (due to factors outside of our control), which means that player density has decreased threefold. I do not find the game fun at this point because I'm probably more likely to die from an AI or from driving (crashing, in truth) thousands of kilometers across the massive map than I am from another player.
Malden is 62km^2
Stratis is 20km^2
The average distance between groups of two players are listed below. This underestimates the feel but provides useful proportions because often players will harmlessly and unknowingly pass other players- often these other players will be teammates.
90 players: 627 meters
70 players: 720 meters
50 players: 859 meters
30 players: 1,146 meters (4 minute run)
With 2 active missions, the closest is an average of 3,076 meters away
70 players: 408 meters
50 players: 487 meters
30 players: 650 meters
With 2 active missions, the closest is an average of 1,735 meters away
So basically, an empty Stratis feels like Malden would, if it were full, which is just too much to ask at this point to be honest. Stratis is tried and true, for more than 4 years, and I'm not growing tired of it in the slightest (Given interesting gun store switches every reset)
Regardless, I'd love to hear what you guys have to think
How I calculated values: https://hastebin.com/kowusaqiva.cpp